About

Design, develop, evolve

I start with a problem, imagine the right response and turn it into a digital product.

Portrait of Morgan Camilleri

I work between the need being expressed, the experience to imagine and the product to create. I can design, develop, launch and improve that response through real-world use.

A continuous path

At 16, I already described cineVenus as a comedy-focused audiovisual production company led by an imaginative young filmmaker. Behind the confidence of that line was mainly the desire to create, publish and bring a community together.

From those first web creations to my iOS apps in 2010, I have followed the same thread: starting from an idea or a concrete problem, then making it useful.

Urgences, Band-Band, ETERNEL and my personal projects taught me to connect technology, user experience, business models and operations around an outcome.

Creation is also something my family shares. My father, the musician Eric LaValette, built the first cineVenus website in HTML and taught me the basics; my sister Léa Camilleri creates on YouTube. Together, we recorded a cover of Neil Young's Hey Hey My My.

What I bring

Understand and design

Start with a problem, frame what matters and design the right experience, app or tool.

Develop and deliver

Turn the design into a working product, from prototype to code, testing and launch.

Launch and improve

Observe real use, learn from data and feedback, then keep improving the product over time.

Coordinate when needed

Make trade-offs, organise the work and bring the right people together while staying close to design and code.

A pragmatic approach

I start by understanding the problem, draw on references and intuition, then move quickly to a mock-up or first version.

After launch, I combine user feedback, data and observation to decide what comes next. The point is to ship, learn and adjust without creating unnecessary complexity.

Working with others

When a project brings together several disciplines, I set a direction, clarify priorities and make dependencies visible so everyone can move forward.

I use agile methods as delivery tools that reduce uncertainty, never as rituals for their own sake.

Skills

Engineering

  • iOS apps (Swift, Objective-C)
  • Web front-end
  • Integrations and APIs
  • Architecture, testing, deployment
  • Cloud infrastructure and security
  • Maintenance of legacy codebases

Product

  • Framing and UX
  • Roadmap and prioritisation
  • Analytics and experimentation
  • Monetisation and App Store
  • SEO

Leadership

  • Trade-offs and decisions
  • Cross-functional coordination
  • Vendors and partners
  • Budgets, deadlines, dependencies
  • Communication

Growth & Operations

  • E-commerce and conversion
  • Acquisition and retention
  • Support and internationalisation
  • Logistics and operations
  • Continuous improvement

AI-assisted development

  • Research and specifications
  • Prototyping and code
  • Review, testing, documentation
  • Translation and automation
  • Data analysis

Experience

  • Since 2010

    iOS app designer and developer · Indépendant

    Independent design, development and publishing of iOS apps, including Urgences, still live on the App Store.

  • Since 2016

    Founder and director · Space Pepper

    Founding and running an e-commerce operation used to build and run several brands and digital systems.

  • Long-term experience

    Product, brand and operations lead · E-commerce

    E-commerce experience spanning brand, offer, catalogue, acquisition, conversion, logistics, support and financial steering.

Technologies and tools

  • Swift, Objective-C, iOS
  • Web, TypeScript, Node.js
  • Cloud architecture and deployment
  • E-commerce platforms and operations
  • AI applied to products and internal tools

Working together

I am open to two ways of working together: joining a company in a substantial long-term role, or contributing independently to a focused assignment.

I enjoy teams looking for someone curious, approachable and committed, able to take an idea all the way while staying close to product and code.

Get in touch